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Issue 3

forward thinking The party that never stops
web first impressions First impressions: increasing effectiveness
call centres What to do with CRM
mobile Lessons from game theory applied to 3G auctions
channels TV brings the family together
statistics cambodia Cambodia
TV brings the family together

By Sue Peters

Given the rise of TVs, games consoles, music players and mobile phones in teenagers’ bedrooms, you may be forgiven for thinking that teens take great pleasure in skulking off to their own rooms to chill to some soothing sounds of angst rock. You may also be forgiven for thinking that given our hectic lifestyles families don’t eat together anymore. Research already shows that meal times are becoming more fragmented and may give way to snacks in the next 5 years.

However, you would be wrong in thinking that that families are spending less time together in the house when it comes to TV habits. The Living Room project conducted by Teleconomy has shown that the living room is still the hub of the household: it is alive and kicking. Schedulers and broadcaster will be pleased to learn that although programme choice is increasing, people still look forward to sitting down together at 7.30pm for Eastenders.

People enjoy watching programmes together, not only in the same room but as part of a wider community. The family actually enjoy coming together to watch TV in the living room.

New technologies like Tivo that acts like a personal video recorder may bypass the format of linear scheduling, but there is something intrinsic to the living room that may challenge the ability to select programmes in an a la carte fashion. The values placed on the living room will also influence the uptake of multiple digital TV set top boxes that would allow control of digital TV in each room with a box.

Teens have a huge say over what is watched, and if they don’t get their own way it seems that to leave the room is the last resort even though they have a plethora of media in their own rooms. They also drive their parents to breaking point with their incredible reflexes to avoid ads and go interactive. Yet they stay together in the one room, the room that seems to provide a shelter from the outside world, a comfort zone and a place where all the good technology lives. We played big brother to 15 families over a two month period to see what really happened in the living room and we saw that the living room was indeed that, living. If you are interested in the research outcomes of The Living Room, please contact Sue Peters at enquiry@teleconomy.com.


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